Item: Fusil d'assaut M16

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Fusil d'assaut M16

Variable Base.AssaultRifle Mod Vanilla

Résumé

VariableBase.AssaultRifle
TypeWeapon
CatégorieWeapon
Poids4
Icône
AssaultRifle

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Nom variableAssaultRifle
ModuleBase
Sourcescripts\items_weapons.txt
Détails techniques
Item PK5482
Lignes6083 → 6171
File ID1364

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Propriétés

Toutes les propriétés extraites pour cet item.

80 propriétés
Key Value (raw) Num Bool JSON
AimingPerkCritModifier 12 12
AimingPerkHitChanceModifier 7 7
AimingPerkMinAngleModifier 0.01 0.01
AimingPerkRangeModifier 3 3
AimingTime 25 25
AmmoBox 556Box
AmmoType Base.556Bullets
AttachmentType Rifle
BreakSound M16Break
BringToBearSound M16BringToBear
ClickSound M16Jam
ConditionLowerChanceOneIn 60 60
ConditionMax 10 10
CritDmgMultiplier 10 10
CriticalChance 25 25
DisplayCategory Weapon
DisplayName M16 Assault Rifle
DoorDamage 20 20
EjectAmmoSound M16EjectAmmo
EjectAmmoStartSound M16EjectAmmoStart
EjectAmmoStopSound M16EjectAmmoStop
EquipSound M16Equip
FireMode Auto
FireModePossibilities Auto/Single
HitChance 20 20
HitSound BulletHitBody
Icon AssaultRifle
IdleAnim Idle_Weapon2
ImpactSound null
InsertAmmoSound M16InsertAmmo
InsertAmmoStartSound M16InsertAmmoStart
InsertAmmoStopSound M16InsertAmmoStop
IsAimedFirearm TRUE 1 1
JamGunChance 2 2
KnockBackOnNoDeath TRUE 1 1
KnockdownMod 4 4
MagazineType Base.556Clip
MaxAmmo 30 30
MaxDamage 1.4 1.4
MaxHitCount 2 2
MaxRange 11 11
MetalValue 45 45
MinAngle 0.965 0.965
MinDamage 0.8 0.8
MinRange 0.61 0.61
MinimumSwingTime 0.5 0.5
ModelWeaponPart Laser Laser laser laser
MultipleHitConditionAffected FALSE 0 0
NPCSoundBoost 1.5 1.5
PiercingBullets TRUE 1 1
ProjectileCount 1 1
PushBackMod 0.3 0.3
RackSound M16Rack
Ranged TRUE 1 1
RecoilDelay 0 0
ReloadTime 25 25
RequiresEquippedBothHands TRUE 1 1
RunAnim Run_Weapon2
ShareDamage FALSE 0 0
ShellFallSound M16CartridgeFall
SoundGain 2 2
SoundRadius 70 70
SoundVolume 35 35
SplatBloodOnNoDeath TRUE 1 1
SplatNumber 3 3
SplatSize 3 3
StopPower 2 2
SubCategory Firearm
SwingAmountBeforeImpact 0 0
SwingAnim Rifle
SwingSound M16Shoot
SwingTime 0.5 0.5
ToHitModifier 1.5 1.5
TwoHandWeapon TRUE 1 1
Type Weapon
UnequipSound M16UnEquip
UseEndurance FALSE 0 0
WeaponReloadType boltaction
WeaponSprite AssaultRifle
Weight 4 4
Raw block
    item AssaultRifle
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	11,
        WeaponSprite	=	AssaultRifle,
        SoundVolume	=	35,
        MinAngle	=	0.965,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	4,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	2,
        PiercingBullets = TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	M16 Assault Rifle,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M16BringToBear,
        SwingSound	=	M16Shoot,
        HitSound = BulletHitBody,
		ClickSound = M16Jam,
        SoundRadius	=	70,
        MinDamage	=	0.8,
        MaxDamage	=	1.4,
        SplatSize	=	3,
        KnockdownMod	=	4,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	AssaultRifle,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 25,
        CritDmgMultiplier = 10,
        AimingPerkCritModifier = 12,
        HitChance = 20,
        AimingPerkHitChanceModifier = 7,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 3,
        RecoilDelay = 0,
        SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 25,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M16Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        AmmoBox = 556Box,
        MaxAmmo = 30,
		EquipSound = M16Equip,
		UnequipSound = M16UnEquip,
        InsertAmmoSound = M16InsertAmmo,
        EjectAmmoSound = M16EjectAmmo,
		InsertAmmoStartSound = M16InsertAmmoStart,
		InsertAmmoStopSound = M16InsertAmmoStop,
		EjectAmmoStartSound = M16EjectAmmoStart,
		EjectAmmoStopSound = M16EjectAmmoStop,
        ShellFallSound = M16CartridgeFall,
        RackSound = M16Rack,
        MagazineType = Base.556Clip,
        AmmoType = Base.556Bullets,
        WeaponReloadType = boltaction,
        JamGunChance = 2,
        AttachmentType = Rifle,
        FireMode = Auto,
        FireModePossibilities = Auto/Single,
        ModelWeaponPart = x2Scope x2Scope scope scope,
        ModelWeaponPart = x4Scope x4Scope scope scope,
        ModelWeaponPart = x8Scope x8Scope scope scope,
        ModelWeaponPart = IronSight IronSight scope2 scope2,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
        ModelWeaponPart = Laser Laser laser laser,
        StopPower = 2,
    }