Item: Fusil de combat M14

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Fusil de combat M14

Variable Base.AssaultRifle2 Mod Vanilla

Résumé

VariableBase.AssaultRifle2
TypeWeapon
CatégorieWeapon
Poids4
Icône
AssaultRifle2

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Nom variableAssaultRifle2
ModuleBase
Sourcescripts\items_weapons.txt
Détails techniques
Item PK5483
Lignes6173 → 6260
File ID1364

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Propriétés

Toutes les propriétés extraites pour cet item.

79 propriétés
Key Value (raw) Num Bool JSON
AimingPerkCritModifier 15 15
AimingPerkHitChanceModifier 5 5
AimingPerkMinAngleModifier 0.01 0.01
AimingPerkRangeModifier 3 3
AimingTime 25 25
AmmoBox 308Box
AmmoType Base.308Bullets
AttachmentType Rifle
BreakSound M14Break
BringToBearSound M14BringToBear
ClickSound M14Jam
ClipSize 20 20
ConditionLowerChanceOneIn 60 60
ConditionMax 10 10
CritDmgMultiplier 10 10
CriticalChance 30 30
DisplayCategory Weapon
DisplayName M14 Single Shot Assault Rifle
DoorDamage 20 20
EjectAmmoSound M14EjectAmmo
EjectAmmoStartSound M14EjectAmmoStart
EjectAmmoStopSound M14EjectAmmoStop
EquipSound M14Equip
FireMode Single
HitChance 50 50
HitSound BulletHitBody
Icon AssaultRifle2
IdleAnim Idle_Weapon2
ImpactSound null
InsertAmmoSound M14InsertAmmo
InsertAmmoStartSound M14InsertAmmoStart
InsertAmmoStopSound M14InsertAmmoStop
IsAimedFirearm TRUE 1 1
JamGunChance 1 1
KnockBackOnNoDeath TRUE 1 1
KnockdownMod 2 2
MagazineType Base.M14Clip
MaxAmmo 20 20
MaxDamage 2 2
MaxHitCount 1 1
MaxRange 10 10
MetalValue 45 45
MinAngle 0.95 0.95
MinDamage 1.2 1.2
MinRange 0.61 0.61
MinimumSwingTime 0.5 0.5
ModelWeaponPart Laser Laser laser laser
MultipleHitConditionAffected FALSE 0 0
NPCSoundBoost 1.5 1.5
ProjectileCount 1 1
PushBackMod 0.3 0.3
RackSound M14Rack
Ranged TRUE 1 1
RecoilDelay 0 0
ReloadTime 25 25
RequiresEquippedBothHands TRUE 1 1
RunAnim Run_Weapon2
ShareDamage FALSE 0 0
ShellFallSound M14CartridgeFall
SoundGain 2 2
SoundRadius 70 70
SoundVolume 30 30
SplatBloodOnNoDeath TRUE 1 1
SplatNumber 3 3
SplatSize 3 3
StopPower 2 2
SubCategory Firearm
SwingAmountBeforeImpact 0 0
SwingAnim Rifle
SwingSound M14Shoot
SwingTime 0.5 0.5
ToHitModifier 1.5 1.5
TwoHandWeapon TRUE 1 1
Type Weapon
UnequipSound M14UnEquip
UseEndurance FALSE 0 0
WeaponReloadType boltaction
WeaponSprite M14
Weight 4 4
Raw block
    item AssaultRifle2
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	10,
        WeaponSprite	=	M14,
        SoundVolume	=	30,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	4,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	M14 Single Shot Assault Rifle,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M14BringToBear,
        SwingSound = M14Shoot,
        HitSound = BulletHitBody,
		ClickSound = M14Jam,
        SoundRadius	=	70,
        MinDamage	=	1.2,
        MaxDamage	=	2,
        SplatSize	=	3,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	AssaultRifle2,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 30,
        CritDmgMultiplier = 10,
        AimingPerkCritModifier = 15,
        HitChance = 50,
        AimingPerkHitChanceModifier = 5,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 3,
        RecoilDelay = 0,
        SoundGain = 2,
        ClipSize = 20,
        ReloadTime = 25,
        AimingTime = 25,
		EquipSound = M14Equip,
		UnequipSound = M14UnEquip,
        InsertAmmoSound = M14InsertAmmo,
        EjectAmmoSound = M14EjectAmmo,
		InsertAmmoStartSound = M14InsertAmmoStart,
		InsertAmmoStopSound = M14InsertAmmoStop,
		EjectAmmoStartSound = M14EjectAmmoStart,
		EjectAmmoStopSound = M14EjectAmmoStop,
        ShellFallSound = M14CartridgeFall,
        RackSound = M14Rack,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M14Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        MagazineType = Base.M14Clip,
        AmmoType = Base.308Bullets,
        WeaponReloadType = boltaction,
        JamGunChance = 1,
        AttachmentType = Rifle,
        FireMode = Single,
        AmmoBox = 308Box,
        MaxAmmo = 20,
        ModelWeaponPart = x2Scope x2Scope scope scope,
        ModelWeaponPart = x4Scope x4Scope scope scope,
        ModelWeaponPart = x8Scope x8Scope scope scope,
        ModelWeaponPart = IronSight IronSight scope2 scope2,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
        ModelWeaponPart = Laser Laser laser laser,
        StopPower = 2,
    }