Item: Torche

Wiki Project Zomboid

Torche

Variable Base.HandTorch Mod Vanilla

Résumé

VariableBase.HandTorch
TypeDrainable
CatégorieLightSource
Poids0.5
Icône
Flashlight2

Navigation

Nom variableHandTorch
ModuleBase
Sourcescripts\newitems.txt
Détails techniques
Item PK5840
Lignes4336 → 4355
File ID1370

Recettes qui fabriquent cet item

Icône affichée: un des objets requis pour fabriquer cette recette.

2 recettes
Afficher la liste
Recipe Mod Category Time Result
Flashlight2 Insert Battery into Flashlight
Insert Battery into Flashlight
Base
KAVALASH_Custom 30 HandTorch=1
Flashlight2 Mettre des piles
Insert Battery into Flashlight
Base
Vanilla 30 HandTorch=1

Recettes qui utilisent cet item

Icône affichée: l'objet obtenu via la recette quand il est identifié.

6 recettes
Afficher la liste
Recipe Mod Category Time Result
ElectronicsScrap Dismantle Flashlight
Dismantle Flashlight
Base
KAVALASH_Custom Electrical 30 ElectronicsScrap=1
Flashlight2 Insert Battery into Flashlight
Insert Battery into Flashlight
Base
KAVALASH_Custom 30 HandTorch=1
Battery Remove Battery
Remove Battery
Base
KAVALASH_Custom 30 Battery=1
ElectronicsScrap Démonter
Dismantle Flashlight
Base
Vanilla Electrical 30 ElectronicsScrap=1
Flashlight2 Mettre des piles
Insert Battery into Flashlight
Base
Vanilla 30 HandTorch=1
Battery Enlever les piles
Remove Battery
Base
Vanilla 30 Battery=1

Propriétés

Toutes les propriétés extraites pour cet item.

17 propriétés
Key Value (raw) Num Bool JSON
ActivatedItem TRUE 1 1
DisappearOnUse FALSE 0 0
DisplayCategory LightSource
DisplayName Hand Torch
Icon Flashlight2
LightDistance 15 15
LightStrength 0.9 0.9
MetalValue 10 10
StaticModel HandTorch
TorchCone TRUE 1 1
Type Drainable
UseDelta 0.0004 0.0004
Weight 0.5 0.5
WorldStaticModel HandTorchGround
cantBeConsolided TRUE 1 1
primaryAnimMask HoldingTorchRight
secondaryAnimMask HoldingTorchLeft
Raw block
    item HandTorch
    {
        DisplayCategory = LightSource,
        LightDistance	=	15,
        Weight	=	0.5,
        DisappearOnUse	=	FALSE,
        Type	=	Drainable,
        TorchCone	=	TRUE,
        UseDelta	=	0.0004,
        LightStrength	=	0.9,
        DisplayName	=	Hand Torch,
        ActivatedItem	=	TRUE,
        Icon	=	Flashlight2,
        MetalValue = 10,
        cantBeConsolided = TRUE,
        StaticModel = HandTorch,
        primaryAnimMask = HoldingTorchRight,
        secondaryAnimMask = HoldingTorchLeft,
        WorldStaticModel = HandTorchGround,
    }