| Variable | Base.HandTorch |
|---|---|
| Type | Drainable |
| Catégorie | LightSource |
| Poids | 0.5 |
| Icône |
Flashlight2
|
| Nom variable | HandTorch |
|---|---|
| Module | Base |
| Source | scripts\newitems.txt |
| Item PK | 5840 |
|---|---|
| Lignes | 4336 → 4355 |
| File ID | 1370 |
Icône affichée: un des objets requis pour fabriquer cette recette.
| Recipe | Mod | Category | Time | Result |
|---|---|---|---|---|
|
Insert Battery into Flashlight
Base
|
KAVALASH_Custom | 30 | HandTorch=1 |
|
|
Insert Battery into Flashlight
Base
|
Vanilla | 30 | HandTorch=1 |
Icône affichée: l'objet obtenu via la recette quand il est identifié.
| Recipe | Mod | Category | Time | Result |
|---|---|---|---|---|
|
Dismantle Flashlight
Base
|
KAVALASH_Custom | Electrical | 30 | ElectronicsScrap=1 |
|
Insert Battery into Flashlight
Base
|
KAVALASH_Custom | 30 | HandTorch=1 |
|
|
Remove Battery
Base
|
KAVALASH_Custom | 30 | Battery=1 |
|
|
Dismantle Flashlight
Base
|
Vanilla | Electrical | 30 | ElectronicsScrap=1 |
|
Insert Battery into Flashlight
Base
|
Vanilla | 30 | HandTorch=1 |
|
|
Remove Battery
Base
|
Vanilla | 30 | Battery=1 |
Toutes les propriétés extraites pour cet item.
| Key | Value (raw) | Num | Bool | JSON |
|---|---|---|---|---|
| ActivatedItem | TRUE | 1 | 1 | |
| DisappearOnUse | FALSE | 0 | 0 | |
| DisplayCategory | LightSource | |||
| DisplayName | Hand Torch | |||
| Icon | Flashlight2 | |||
| LightDistance | 15 | 15 | ||
| LightStrength | 0.9 | 0.9 | ||
| MetalValue | 10 | 10 | ||
| StaticModel | HandTorch | |||
| TorchCone | TRUE | 1 | 1 | |
| Type | Drainable | |||
| UseDelta | 0.0004 | 0.0004 | ||
| Weight | 0.5 | 0.5 | ||
| WorldStaticModel | HandTorchGround | |||
| cantBeConsolided | TRUE | 1 | 1 | |
| primaryAnimMask | HoldingTorchRight | |||
| secondaryAnimMask | HoldingTorchLeft |
item HandTorch
{
DisplayCategory = LightSource,
LightDistance = 15,
Weight = 0.5,
DisappearOnUse = FALSE,
Type = Drainable,
TorchCone = TRUE,
UseDelta = 0.0004,
LightStrength = 0.9,
DisplayName = Hand Torch,
ActivatedItem = TRUE,
Icon = Flashlight2,
MetalValue = 10,
cantBeConsolided = TRUE,
StaticModel = HandTorch,
primaryAnimMask = HoldingTorchRight,
secondaryAnimMask = HoldingTorchLeft,
WorldStaticModel = HandTorchGround,
}