| Variable | Base.Hat_Army |
|---|---|
| Type | Clothing |
| Catégorie | Accessory |
| Poids | |
| Icône |
HelmetArmyGreen
|
| Nom variable | Hat_Army |
|---|---|
| Module | Base |
| Source | scripts\clothing\clothing_hats.txt |
| Item PK | 6079 |
|---|---|
| Lignes | 3 → 18 |
| File ID | 1385 |
Icône affichée: un des objets requis pour fabriquer cette recette.
Icône affichée: l'objet obtenu via la recette quand il est identifié.
Toutes les propriétés extraites pour cet item.
| Key | Value (raw) | Num | Bool | JSON |
|---|---|---|---|---|
| BiteDefense | 100 | 100 | ||
| BloodLocation | Head | |||
| BodyLocation | Hat | |||
| CanHaveHoles | false | 0 | 0 | |
| ChanceToFall | 10 | 10 | ||
| ClothingItem | Hat_Army | |||
| DisplayCategory | Accessory | |||
| DisplayName | Military Helmet | |||
| Icon | HelmetArmyGreen | |||
| Insulation | 0.25 | 0.25 | ||
| ScratchDefense | 100 | 100 | ||
| Type | Clothing | |||
| WaterResistance | 0.2 | 0.2 |
item Hat_Army
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Military Helmet,
ClothingItem = Hat_Army,
BodyLocation = Hat,
Icon = HelmetArmyGreen,
CanHaveHoles = false,
BloodLocation = Head,
BiteDefense = 100,
ScratchDefense = 100,
ChanceToFall = 10,
Insulation = 0.25,
WaterResistance = 0.2,
}