Item: Bague en or

Wiki Project Zomboid

Bague en or

Variable Base.Ring_Right_MiddleFinger_Gold Mod Vanilla

Résumé

VariableBase.Ring_Right_MiddleFinger_Gold
TypeClothing
CatégorieAccessory
Poids0.1
Icône
Ring_Gold

Navigation

Nom variableRing_Right_MiddleFinger_Gold
ModuleBase
Sourcescripts\clothing\clothing_jewellery.txt
Détails techniques
Item PK6267
Lignes551 → 565
File ID1387

Recettes qui fabriquent cet item

Icône affichée: un des objets requis pour fabriquer cette recette.

0 recette
Aucune recette ne fabrique cet item.

Recettes qui utilisent cet item

Icône affichée: l'objet obtenu via la recette quand il est identifié.

2 recettes
Afficher la liste
Recipe Mod Category Time Result
FrnGolgNugget FrnMeltGoldJewelry
FrnMeltGoldJewelry
CraftMoreKavalash
KAVALASH_Custom Jewelry 225 FrnGolgNugget=3
FrnGolgNugget FrnMeltGoldJewelryMachine
FrnMeltGoldJewelryMachine
CraftMoreKavalash
KAVALASH_Custom Jewelry 250 FrnGolgNugget=5

Propriétés

Toutes les propriétés extraites pour cet item.

12 propriétés
Key Value (raw) Num Bool JSON
BodyLocation Right_MiddleFinger
ClothingItem Ring_Right_MiddleFinger_Gold
ClothingItemExtra Ring_Left_MiddleFinger_Gold;Ring_Left_RingFinger_Gold;Ring_Right_RingFinger_Gold
ClothingItemExtraOption LeftMiddleFinger;LeftRingFinger;RightRingFinger
Cosmetic TRUE 1 1
DisplayCategory Accessory
DisplayName Gold Ring
Icon Ring_Gold
Type Clothing
Weight 0.1 0.1
WorldStaticModel Ring_Gold_Ground
clothingExtraSubmenu RightMiddleFinger
Raw block
    item Ring_Right_MiddleFinger_Gold
    {
        DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = Gold Ring,
        ClothingItem = Ring_Right_MiddleFinger_Gold,
        BodyLocation = Right_MiddleFinger,
        Icon = Ring_Gold,
        Weight = 0.1,
        ClothingItemExtra = Ring_Left_MiddleFinger_Gold;Ring_Left_RingFinger_Gold;Ring_Right_RingFinger_Gold,
        ClothingItemExtraOption = LeftMiddleFinger;LeftRingFinger;RightRingFinger,
        clothingExtraSubmenu = RightMiddleFinger,
        Cosmetic = TRUE,
        WorldStaticModel = Ring_Gold_Ground,
    }