Item: Fusil à double canon scié sans crosse

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Fusil à double canon scié sans crosse

Variable Base.DoubleBarrelShotgunSawnoffNoStock Mod KAVALASH_VFExpansion1

Résumé

VariableBase.DoubleBarrelShotgunSawnoffNoStock
TypeWeapon
CatégorieWeapon
Poids2.5
Icône
DoubleBarrelShotgunSawnoffsNoStockVFE

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Nom variableDoubleBarrelShotgunSawnoffNoStock
ModuleBase
Sourcemedia\scripts\VFE_weapons.txt
Détails techniques
Item PK7056
Nom FRFusil à double canon scié sans crosse
Nom ENSawn Off Double Barrel Shotgun
Nom brutSawn Off Double Barrel Shotgun
Clé de nomSawn Off Double Barrel Shotgun
Clé FRBase.DoubleBarrelShotgunSawnoffNoStock
Clé EN
Tooltip FR
Tooltip EN
Tooltip brut
Chemin icôneicons/KAVALASH_VFExpansion1/DoubleBarrelShotgunSawnoffsNoStockVFE.png
Source icônemod:KAVALASH_VFExpansion1
Icône manquanteNon
Lignes698 → 772
File ID1531

Recettes qui fabriquent cet item

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1 recette
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Recipe Mod Category Time Result
ShotgunDoublebarrel Scier crosse de fusil à pompe
Saw Off Double Barrel Shotgun Stock
Base
KAVALASH_VFExpansion1 200 DoubleBarrelShotgunSawnoffNoStock=1

Recettes qui utilisent cet item

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Propriétés

Toutes les propriétés extraites pour cet item.

72 propriétés
Key Value (raw) Num Bool JSON
AimingMod 2 2
AimingPerkCritModifier 1 1
AimingPerkHitChanceModifier 5 5
AimingTime 30 30
AmmoBox ShotgunShellsBox
AmmoType Base.ShotgunShells
AngleFalloff TRUE 1 1
AttachmentType Holster
BreakSound SawnOffDoubleBarrelShotgunBreak
ClickSound SawnOffDoubleBarrelShotgunJam
ConditionLowerChanceOneIn 60 60
ConditionMax 40 40
CritDmgMultiplier 3 3
CriticalChance 60 60
DisplayCategory Weapon
DisplayName Sawn Off Double Barrel Shotgun
DoorDamage 30 30
EjectAmmoSound SawnOffDoubleBarrelShotgunEjectAmmo
EjectAmmoStartSound SawnOffDoubleBarrelShotgunEjectAmmoStart
EjectAmmoStopSound SawnOffDoubleBarrelShotgunEjectAmmoStop
EquipSound SawnOffDoubleBarrelShotgunEquip
HitChance 80 80
Icon DoubleBarrelShotgunSawnoffsNoStockVFE
ImpactSound null
InsertAllBulletsReload TRUE 1 1
InsertAmmoSound SawnOffDoubleBarrelShotgunInsertAmmo
InsertAmmoStartSound SawnOffDoubleBarrelShotgunInsertAmmoStart
InsertAmmoStopSound SawnOffDoubleBarrelShotgunInsertAmmoStop
IsAimedFirearm TRUE 1 1
IsAimedHandWeapon TRUE 1 1
JamGunChance 0 0
KnockBackOnNoDeath TRUE 1 1
KnockdownMod 8 8
ManuallyRemoveSpentRounds TRUE 1 1
MaxAmmo 2 2
MaxDamage 2.7 2.7
MaxHitCount 4 4
MaxRange 14 14
MetalValue 45 45
MinAngle 0.657 0.657
MinDamage 2 2
MinRange 0.67 0.67
MultipleHitConditionAffected FALSE 0 0
ProjectileCount 5 5
PushBackMod 0.8 0.8
RackAfterShoot FALSE 0 0
RangeFalloff TRUE 1 1
Ranged TRUE 1 1
RecoilDelay 50 50
ReloadTime 25 25
RequiresEquippedBothHands TRUE 1 1
RunAnim Run_Weapon2
ShareDamage FALSE 0 0
ShellFallSound SawnOffDoubleBarrelShotgunCartridgeFall
SoundGain 2 2
SoundRadius 80 80
SoundVolume 80 80
SplatBloodOnNoDeath TRUE 1 1
SplatNumber 5 5
StopPower 40 40
SubCategory Firearm
SwingSound SawnOffDoubleBarrelShotgunShoot
SwingTime 2 2
Tags BlockSling;BlockIrons
TwoHandWeapon TRUE 1 1
Type Weapon
UnequipSound SawnOffDoubleBarrelShotgunUnEquip
UseEndurance FALSE 0 0
WeaponReloadType breechloader
WeaponSprite ShotgunDoubleBarrelSawnNoStock
Weight 2.5 2.5
haveChamber FALSE 0 0
Raw block
	item DoubleBarrelShotgunSawnoffNoStock
    {
		DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	14,
        RangeFalloff	=	TRUE,
        WeaponSprite	=	ShotgunDoubleBarrelSawnNoStock,
        SoundVolume	=	80,
        MinAngle	=	0.657,
        Type	=	Weapon,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        ProjectileCount	=	5,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	2.5,
        SplatNumber	=	5,
        PushBackMod	=	0.8,
        SubCategory	=	Firearm,
        AimingMod	=	2,
        ConditionMax	=	40,
        ShareDamage	=	FALSE,
        MaxHitCount	=	4,
        IsAimedHandWeapon	=	TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	30,
        UseEndurance	=	FALSE,
        DisplayName	=	Sawn Off Double Barrel Shotgun,
        MinRange	=	0.67,
        SwingTime	=	2,
        AngleFalloff	=	TRUE,
        MultipleHitConditionAffected	=	FALSE,
        SwingSound	=	SawnOffDoubleBarrelShotgunShoot,
		ClickSound = SawnOffDoubleBarrelShotgunJam,
        SoundRadius	=	80,
        MinDamage	=	2,
        MaxDamage	=	2.7,
        KnockdownMod	=	8,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	DoubleBarrelShotgunSawnoffsNoStockVFE,
        RunAnim	=	Run_Weapon2,
        CriticalChance = 60,
        CritDmgMultiplier = 3,
        AimingPerkCritModifier = 1,
        HitChance = 80,
        AimingPerkHitChanceModifier = 5,
        RecoilDelay = 50,
        SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 30,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   SawnOffDoubleBarrelShotgunBreak,
        MetalValue = 45,
        TwoHandWeapon = TRUE,
        AmmoBox = ShotgunShellsBox,
        MaxAmmo = 2,
		EquipSound = SawnOffDoubleBarrelShotgunEquip,
		UnequipSound = SawnOffDoubleBarrelShotgunUnEquip,
        InsertAmmoSound = SawnOffDoubleBarrelShotgunInsertAmmo,
        EjectAmmoSound = SawnOffDoubleBarrelShotgunEjectAmmo,
		InsertAmmoStartSound = SawnOffDoubleBarrelShotgunInsertAmmoStart,
		InsertAmmoStopSound = SawnOffDoubleBarrelShotgunInsertAmmoStop,
		EjectAmmoStartSound = SawnOffDoubleBarrelShotgunEjectAmmoStart,
		EjectAmmoStopSound = SawnOffDoubleBarrelShotgunEjectAmmoStop,
        ShellFallSound = SawnOffDoubleBarrelShotgunCartridgeFall,
        AmmoType = Base.ShotgunShells,
        WeaponReloadType = breechloader,
        JamGunChance = 0,
        AttachmentType = Holster,
        InsertAllBulletsReload = TRUE,
        RackAfterShoot = FALSE,
        haveChamber = FALSE,
		ManuallyRemoveSpentRounds = TRUE,
        StopPower = 40,
		Tags = BlockSling;BlockIrons,
        }