Item: Fusil de sniper M24

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Fusil de sniper M24

Variable Base.SniperRifle Mod KAVALASH_VFExpansion1

Résumé

VariableBase.SniperRifle
TypeWeapon
CatégorieWeapon
Poids3.6
Icône
SniperRifleVFE

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Nom variableSniperRifle
ModuleBase
Sourcemedia\scripts\VFE_weapons.txt
Détails techniques
Item PK7087
Nom FRFusil de sniper M24
Nom ENM24 Rifle
Nom brutM24 Rifle
Clé de nomM24 Rifle
Clé FRBase.SniperRifle
Clé EN
Tooltip FR
Tooltip EN
Tooltip brut
Chemin icôneicons/KAVALASH_VFExpansion1/SniperRifleVFE.png
Source icônemod:KAVALASH_VFExpansion1
Icône manquanteNon
Lignes3378 → 3468
File ID1531

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Propriétés

Toutes les propriétés extraites pour cet item.

78 propriétés
Key Value (raw) Num Bool JSON
AimingPerkCritModifier 45 45
AimingPerkHitChanceModifier 15 15
AimingPerkMinAngleModifier 0 0
AimingPerkRangeModifier 3 3
AimingTime 15 15
AmmoBox 308Box
AmmoType Base.308Bullets
AttachmentType Rifle
BreakSound MSR788Break
BringToBearSound MSR788BringToBear
ClickSound MSR788Jam
ConditionLowerChanceOneIn 60 60
ConditionMax 40 40
CritDmgMultiplier 3 3
CriticalChance 30 30
DisplayCategory Weapon
DisplayName M24 Rifle
DoorDamage 20 20
EjectAmmoSound MSR700EjectAmmo
EjectAmmoStartSound MSR700EjectAmmoStart
EjectAmmoStopSound MSR700EjectAmmoStop
EquipSound MSR788Equip
HitChance 25 25
HitSound BulletHitBody
Icon SniperRifleVFE
IdleAnim Idle_Weapon2
ImpactSound null
InsertAmmoSound MSR700InsertAmmo
InsertAmmoStartSound MSR700InsertAmmoStart
InsertAmmoStopSound MSR700InsertAmmoStop
IsAimedFirearm TRUE 1 1
JamGunChance 4 4
KnockBackOnNoDeath TRUE 1 1
KnockdownMod 1 1
MaxAmmo 5 5
MaxDamage 3.2 3.2
MaxHitCount 3 3
MaxRange 25 25
MetalValue 45 45
MinAngle 0.995 0.995
MinDamage 2.8 2.8
MinRange 0.61 0.61
MinimumSwingTime 0.5 0.5
ModelWeaponPart IronSight M24_Sights ironsight ironsight
MultipleHitConditionAffected FALSE 0 0
NPCSoundBoost 1.5 1.5
PiercingBullets TRUE 1 1
ProjectileCount 1 1
PushBackMod 0.3 0.3
RackAfterShoot TRUE 1 1
RackSound MSR788Rack
Ranged TRUE 1 1
RecoilDelay 85 85
ReloadTime 25 25
RequiresEquippedBothHands TRUE 1 1
RunAnim Run_Weapon2
ShareDamage FALSE 0 0
ShellFallSound MSR788CartridgeFall
SoundGain 2 2
SoundRadius 90 90
SoundVolume 90 90
SplatBloodOnNoDeath TRUE 1 1
SplatNumber 3 3
SplatSize 3 3
StopPower 20 20
SubCategory Firearm
SwingAmountBeforeImpact 0 0
SwingAnim Rifle
SwingSound MSR788Shoot
SwingTime 0.5 0.5
ToHitModifier 1.5 1.5
TwoHandWeapon TRUE 1 1
Type Weapon
UnequipSound MSR788UnEquip
UseEndurance FALSE 0 0
WeaponReloadType boltactionnomag
WeaponSprite M24
Weight 3.6 3.6
Raw block
	item SniperRifle
    {
		DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	25,
        WeaponSprite	=	M24,
        SoundVolume	=	90,
        MinAngle	=	0.995,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	3.6,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	40,
        ShareDamage	=	FALSE,
        MaxHitCount	=	3,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	M24 Rifle,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = MSR788BringToBear,
        SwingSound	=	MSR788Shoot,
        HitSound = BulletHitBody,
        ClickSound = MSR788Jam,
        SoundRadius	=	90,
        MinDamage	=	2.8,
        MaxDamage	=	3.2,
        SplatSize	=	3,
        KnockdownMod	=	1,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	SniperRifleVFE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 30,
        CritDmgMultiplier = 3,
        AimingPerkCritModifier = 45,
        HitChance = 25,
        AimingPerkHitChanceModifier = 15,
        AimingPerkMinAngleModifier = 0,
        AimingPerkRangeModifier = 3,
        RecoilDelay = 85,
        PiercingBullets = TRUE,
        SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 15,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   MSR788Break,
        MetalValue = 45,
        TwoHandWeapon = TRUE,
        AmmoBox = 308Box,
        MaxAmmo = 5,
		EquipSound = MSR788Equip,
		UnequipSound = MSR788UnEquip,
        InsertAmmoSound = MSR700InsertAmmo,
        EjectAmmoSound = MSR700EjectAmmo,
		InsertAmmoStartSound = MSR700InsertAmmoStart,
		InsertAmmoStopSound = MSR700InsertAmmoStop,
		EjectAmmoStartSound = MSR700EjectAmmoStart,
		EjectAmmoStopSound = MSR700EjectAmmoStop,
        ShellFallSound = MSR788CartridgeFall,
        RackSound = MSR788Rack,
        AmmoType = Base.308Bullets,
        WeaponReloadType = boltactionnomag,
        ModelWeaponPart = x2Scope x2Scope scope scope,
        ModelWeaponPart = x4Scope x4Scope scope scope,
        ModelWeaponPart = x8Scope x8Scope scope scope,
        ModelWeaponPart = RedDot RedDot reddot reddot,
		ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = LaserOn LaserOn laser laser,
        ModelWeaponPart = Bipod Bipod bipod bipod,
        ModelWeaponPart = AmmoStraps BulletLoops bulletloops bulletloops,
		ModelWeaponPart = Sling Sling_R700 sling sling,
		ModelWeaponPart = Sling2 Sling2_R700 sling sling,
		ModelWeaponPart = IronSight M24_Sights ironsight ironsight,
        RackAfterShoot = TRUE,
        JamGunChance = 4,
        AttachmentType = Rifle,
        StopPower = 20,
    }