| Variable | AuthenticZClothing.Authentic_MilitaryFlashlightGrey |
|---|---|
| Type | Drainable |
| Catégorie | LightSource |
| Poids | 0.5 |
| Icône |
MilitaryFlashlightGrey
|
| Nom variable | Authentic_MilitaryFlashlightGrey |
|---|---|
| Module | AuthenticZClothing |
| Source | media\scripts\AuthenticZ_items.txt |
| Item PK | 878 |
|---|---|
| Lignes | 1198 → 1217 |
| File ID | 807 |
Icône affichée: un des objets requis pour fabriquer cette recette.
| Recipe | Mod | Category | Time | Result |
|---|---|---|---|---|
|
Insert Battery into Military Flashlight
AuthenticZRecipes
|
KAVALASH_Authentic Z - Current | 50 | AuthenticZClothing.Authentic_MilitaryFlashlightGrey=1 |
Icône affichée: l'objet obtenu via la recette quand il est identifié.
| Recipe | Mod | Category | Time | Result |
|---|---|---|---|---|
|
Insert Battery into Military Flashlight
AuthenticZRecipes
|
KAVALASH_Authentic Z - Current | 50 | AuthenticZClothing.Authentic_MilitaryFlashlightGrey=1 |
|
|
Remove Battery
AuthenticZRecipes
|
KAVALASH_Authentic Z - Current | 50 | Battery=1 |
Toutes les propriétés extraites pour cet item.
| Key | Value (raw) | Num | Bool | JSON |
|---|---|---|---|---|
| ActivatedItem | TRUE | 1 | 1 | |
| AttachmentType | MilitaryFlashlight | |||
| DisappearOnUse | FALSE | 0 | 0 | |
| DisplayCategory | LightSource | |||
| DisplayName | Grey Military Flashlight | |||
| Icon | MilitaryFlashlightGrey | |||
| LightDistance | 25 | 25 | ||
| LightStrength | 0.8 | 0.8 | ||
| StaticModel | Authentic_MilitaryFlashlightGrey | |||
| TorchCone | TRUE | 1 | 1 | |
| Type | Drainable | |||
| UseDelta | 0.0005 | 0.0005 | ||
| Weight | 0.5 | 0.5 | ||
| WorldStaticModel | Authentic_MilitaryFlashlightGrey | |||
| cantBeConsolided | TRUE | 1 | 1 | |
| primaryAnimMask | HoldingTorchRight | |||
| secondaryAnimMask | HoldingTorchLeft |
item Authentic_MilitaryFlashlightGrey
{
DisplayCategory = LightSource,
DisplayName = Grey Military Flashlight,
Icon = MilitaryFlashlightGrey,
Type = Drainable,
Weight = 0.5,
LightDistance = 25,
DisappearOnUse = FALSE,
TorchCone = TRUE,
UseDelta = 0.0005,
LightStrength = 0.8,
ActivatedItem = TRUE,
cantBeConsolided = TRUE,
StaticModel = Authentic_MilitaryFlashlightGrey,
AttachmentType = MilitaryFlashlight,
primaryAnimMask = HoldingTorchRight,
secondaryAnimMask = HoldingTorchLeft,
WorldStaticModel = Authentic_MilitaryFlashlightGrey,
}