Item: Lampe torche

Wiki Project Zomboid

Lampe torche

Variable AuthenticZClothing.Torch2 Mod KAVALASH_Authentic Z - Current

Résumé

VariableAuthenticZClothing.Torch2
TypeDrainable
CatégorieLightSource
Poids1
Icône
FlashlightBlue

Navigation

Nom variableTorch2
ModuleAuthenticZClothing
Sourcemedia\scripts\AuthenticZ_items.txt
Détails techniques
Item PK894
Lignes1476 → 1497
File ID807

Recettes qui fabriquent cet item

Icône affichée: un des objets requis pour fabriquer cette recette.

1 recette
Afficher la liste
Recipe Mod Category Time Result
FlashlightBlue Insert Battery into Flashlight
Insert Battery into Flashlight
AuthenticZRecipes
KAVALASH_Authentic Z - Current 30 AuthenticZClothing.Torch2=1

Recettes qui utilisent cet item

Icône affichée: l'objet obtenu via la recette quand il est identifié.

2 recettes
Afficher la liste
Recipe Mod Category Time Result
FlashlightBlue Insert Battery into Flashlight
Insert Battery into Flashlight
AuthenticZRecipes
KAVALASH_Authentic Z - Current 30 AuthenticZClothing.Torch2=1
Battery Remove Battery
Remove Battery
AuthenticZRecipes
KAVALASH_Authentic Z - Current 30 Battery=1

Propriétés

Toutes les propriétés extraites pour cet item.

19 propriétés
Key Value (raw) Num Bool JSON
ActivatedItem TRUE 1 1
AttachmentType FlashlightBig
DisappearOnUse FALSE 0 0
DisplayCategory LightSource
DisplayName Flashlight
Icon FlashlightBlue
LightDistance 25 25
LightStrength 2 2
MetalValue 10 10
StaticModel FlashLightBlue
TorchCone TRUE 1 1
TorchDot 0.66 0.66
Type Drainable
UseDelta 0.0009 0.0009
Weight 1 1
WorldStaticModel FlashLightGroundBlue
cantBeConsolided TRUE 1 1
primaryAnimMask HoldingTorchRight
secondaryAnimMask HoldingTorchLeft
Raw block
	item Torch2
	{
        DisplayCategory = LightSource,	
		LightDistance	=	25,
		Weight	=	1,
		DisappearOnUse	=	FALSE,
		Type	=	Drainable,
		TorchCone	=	TRUE,
		UseDelta	=	0.0009,
		LightStrength	=	2,
		TorchDot = 0.66,
		DisplayName	=	Flashlight,
		ActivatedItem	=	TRUE,
		Icon	=	FlashlightBlue,
		MetalValue = 10,
		cantBeConsolided = TRUE,
		StaticModel = FlashLightBlue,
		primaryAnimMask = HoldingTorchRight,
        secondaryAnimMask = HoldingTorchLeft,
		AttachmentType  = FlashlightBig,		
        WorldStaticModel = FlashLightGroundBlue,
	}