| Variable | AuthenticZClothing.Torch2 |
|---|---|
| Type | Drainable |
| Catégorie | LightSource |
| Poids | 1 |
| Icône |
FlashlightBlue
|
| Nom variable | Torch2 |
|---|---|
| Module | AuthenticZClothing |
| Source | media\scripts\AuthenticZ_items.txt |
| Item PK | 894 |
|---|---|
| Lignes | 1476 → 1497 |
| File ID | 807 |
Icône affichée: un des objets requis pour fabriquer cette recette.
| Recipe | Mod | Category | Time | Result |
|---|---|---|---|---|
|
Insert Battery into Flashlight
AuthenticZRecipes
|
KAVALASH_Authentic Z - Current | 30 | AuthenticZClothing.Torch2=1 |
Icône affichée: l'objet obtenu via la recette quand il est identifié.
| Recipe | Mod | Category | Time | Result |
|---|---|---|---|---|
|
Insert Battery into Flashlight
AuthenticZRecipes
|
KAVALASH_Authentic Z - Current | 30 | AuthenticZClothing.Torch2=1 |
|
|
Remove Battery
AuthenticZRecipes
|
KAVALASH_Authentic Z - Current | 30 | Battery=1 |
Toutes les propriétés extraites pour cet item.
| Key | Value (raw) | Num | Bool | JSON |
|---|---|---|---|---|
| ActivatedItem | TRUE | 1 | 1 | |
| AttachmentType | FlashlightBig | |||
| DisappearOnUse | FALSE | 0 | 0 | |
| DisplayCategory | LightSource | |||
| DisplayName | Flashlight | |||
| Icon | FlashlightBlue | |||
| LightDistance | 25 | 25 | ||
| LightStrength | 2 | 2 | ||
| MetalValue | 10 | 10 | ||
| StaticModel | FlashLightBlue | |||
| TorchCone | TRUE | 1 | 1 | |
| TorchDot | 0.66 | 0.66 | ||
| Type | Drainable | |||
| UseDelta | 0.0009 | 0.0009 | ||
| Weight | 1 | 1 | ||
| WorldStaticModel | FlashLightGroundBlue | |||
| cantBeConsolided | TRUE | 1 | 1 | |
| primaryAnimMask | HoldingTorchRight | |||
| secondaryAnimMask | HoldingTorchLeft |
item Torch2
{
DisplayCategory = LightSource,
LightDistance = 25,
Weight = 1,
DisappearOnUse = FALSE,
Type = Drainable,
TorchCone = TRUE,
UseDelta = 0.0009,
LightStrength = 2,
TorchDot = 0.66,
DisplayName = Flashlight,
ActivatedItem = TRUE,
Icon = FlashlightBlue,
MetalValue = 10,
cantBeConsolided = TRUE,
StaticModel = FlashLightBlue,
primaryAnimMask = HoldingTorchRight,
secondaryAnimMask = HoldingTorchLeft,
AttachmentType = FlashlightBig,
WorldStaticModel = FlashLightGroundBlue,
}