| Variable | AuthenticZClothing.HandTorch2 |
|---|---|
| Type | Drainable |
| Catégorie | LightSource |
| Poids | 0.5 |
| Icône |
Flashlight2
|
| Nom variable | HandTorch2 |
|---|---|
| Module | AuthenticZClothing |
| Source | media\scripts\AuthenticZ_items.txt |
| Item PK | 896 |
|---|---|
| Lignes | 1521 → 1542 |
| File ID | 807 |
Icône affichée: un des objets requis pour fabriquer cette recette.
| Recipe | Mod | Category | Time | Result |
|---|---|---|---|---|
|
Insert Battery into Flashlight
AuthenticZRecipes
|
KAVALASH_Authentic Z - Current | 30 | AuthenticZClothing.HandTorch2=1 |
Icône affichée: l'objet obtenu via la recette quand il est identifié.
| Recipe | Mod | Category | Time | Result |
|---|---|---|---|---|
|
Insert Battery into Flashlight
AuthenticZRecipes
|
KAVALASH_Authentic Z - Current | 30 | AuthenticZClothing.HandTorch2=1 |
|
|
Remove Battery
AuthenticZRecipes
|
KAVALASH_Authentic Z - Current | 30 | Battery=1 |
Toutes les propriétés extraites pour cet item.
| Key | Value (raw) | Num | Bool | JSON |
|---|---|---|---|---|
| ActivatedItem | TRUE | 1 | 1 | |
| AttachmentType | Flashlight | |||
| DisappearOnUse | FALSE | 0 | 0 | |
| DisplayCategory | LightSource | |||
| DisplayName | Hand Torch | |||
| Icon | Flashlight2 | |||
| LightDistance | 15 | 15 | ||
| LightStrength | 0.9 | 0.9 | ||
| MetalValue | 10 | 10 | ||
| StaticModel | HandTorch | |||
| Tooltip | Tooltip_HandTorch2 | |||
| TorchCone | TRUE | 1 | 1 | |
| Type | Drainable | |||
| UseDelta | 0.0004 | 0.0004 | ||
| Weight | 0.5 | 0.5 | ||
| WorldStaticModel | HandTorch | |||
| cantBeConsolided | TRUE | 1 | 1 | |
| primaryAnimMask | HoldingTorchRight | |||
| secondaryAnimMask | HoldingTorchLeft |
item HandTorch2
{
DisplayCategory = LightSource,
LightDistance = 15,
Weight = 0.5,
DisappearOnUse = FALSE,
Type = Drainable,
TorchCone = TRUE,
UseDelta = 0.0004,
LightStrength = 0.9,
DisplayName = Hand Torch,
ActivatedItem = TRUE,
Icon = Flashlight2,
MetalValue = 10,
cantBeConsolided = TRUE,
StaticModel = HandTorch,
primaryAnimMask = HoldingTorchRight,
secondaryAnimMask = HoldingTorchLeft,
AttachmentType = Flashlight,
Tooltip = Tooltip_HandTorch2,
WorldStaticModel = HandTorch,
}