Item: Torche

Wiki Project Zomboid

Torche

Variable AuthenticZClothing.HandTorch2 Mod KAVALASH_Authentic Z - Current

Résumé

VariableAuthenticZClothing.HandTorch2
TypeDrainable
CatégorieLightSource
Poids0.5
Icône
Flashlight2

Navigation

Nom variableHandTorch2
ModuleAuthenticZClothing
Sourcemedia\scripts\AuthenticZ_items.txt
Détails techniques
Item PK896
Lignes1521 → 1542
File ID807

Recettes qui fabriquent cet item

Icône affichée: un des objets requis pour fabriquer cette recette.

1 recette
Afficher la liste
Recipe Mod Category Time Result
Flashlight2 Insert Battery into Flashlight
Insert Battery into Flashlight
AuthenticZRecipes
KAVALASH_Authentic Z - Current 30 AuthenticZClothing.HandTorch2=1

Recettes qui utilisent cet item

Icône affichée: l'objet obtenu via la recette quand il est identifié.

2 recettes
Afficher la liste
Recipe Mod Category Time Result
Flashlight2 Insert Battery into Flashlight
Insert Battery into Flashlight
AuthenticZRecipes
KAVALASH_Authentic Z - Current 30 AuthenticZClothing.HandTorch2=1
Battery Remove Battery
Remove Battery
AuthenticZRecipes
KAVALASH_Authentic Z - Current 30 Battery=1

Propriétés

Toutes les propriétés extraites pour cet item.

19 propriétés
Key Value (raw) Num Bool JSON
ActivatedItem TRUE 1 1
AttachmentType Flashlight
DisappearOnUse FALSE 0 0
DisplayCategory LightSource
DisplayName Hand Torch
Icon Flashlight2
LightDistance 15 15
LightStrength 0.9 0.9
MetalValue 10 10
StaticModel HandTorch
Tooltip Tooltip_HandTorch2
TorchCone TRUE 1 1
Type Drainable
UseDelta 0.0004 0.0004
Weight 0.5 0.5
WorldStaticModel HandTorch
cantBeConsolided TRUE 1 1
primaryAnimMask HoldingTorchRight
secondaryAnimMask HoldingTorchLeft
Raw block
    item HandTorch2
    {
        DisplayCategory = LightSource,	
        LightDistance	=	15,
        Weight	=	0.5,
        DisappearOnUse	=	FALSE,
        Type	=	Drainable,
        TorchCone	=	TRUE,
        UseDelta	=	0.0004,
        LightStrength	=	0.9,
        DisplayName	=	Hand Torch,
        ActivatedItem	=	TRUE,
        Icon	=	Flashlight2,
        MetalValue = 10,
        cantBeConsolided = TRUE,
        StaticModel = HandTorch,
        primaryAnimMask = HoldingTorchRight,
        secondaryAnimMask = HoldingTorchLeft,
        AttachmentType   = 	Flashlight,			
		Tooltip = Tooltip_HandTorch2,
		WorldStaticModel = HandTorch,
    }