| Variable | AuthenticZClothing.FlareGun |
|---|---|
| Type | Weapon |
| Catégorie | Weapon |
| Poids | 2 |
| Icône |
FlareGun
|
| Nom variable | FlareGun |
|---|---|
| Module | AuthenticZClothing |
| Source | media\scripts\AuthenticZ_item_FlareGun.txt |
| Item PK | 939 |
|---|---|
| Lignes | 6 → 61 |
| File ID | 809 |
Icône affichée: un des objets requis pour fabriquer cette recette.
Icône affichée: l'objet obtenu via la recette quand il est identifié.
Toutes les propriétés extraites pour cet item.
| Key | Value (raw) | Num | Bool | JSON |
|---|---|---|---|---|
| AimingPerkHitChanceModifier | 8 | 8 | ||
| AimingPerkMinAngleModifier | 0.05 | 0.05 | ||
| AimingPerkRangeModifier | 1.5 | 1.5 | ||
| AimingTime | 10 | 10 | ||
| AmmoType | AuthenticZClothing.Flare12GaugeShot | |||
| AttachmentType | FlareGun | |||
| BreakSound | BreakMetalItem | |||
| ConditionLowerChanceOneIn | 60 | 60 | ||
| ConditionMax | 10 | 10 | ||
| DisplayCategory | Weapon | |||
| DisplayName | Flare Gun | |||
| DoorDamage | 5 | 5 | ||
| EjectAmmoSound | Stormy9mmClipEject | |||
| HitChance | 65 | 65 | ||
| Icon | FlareGun | |||
| ImpactSound | null | |||
| InsertAmmoSound | StormyShotgunInsertRound | |||
| IsAimedFirearm | TRUE | 1 | 1 | |
| JamGunChance | 0 | 0 | ||
| MaxAmmo | 1 | 1 | ||
| MaxDamage | 0 | 0 | ||
| MaxHitCount | 1 | 1 | ||
| MaxRange | 6 | 6 | ||
| MetalValue | 30 | 30 | ||
| MinAngle | 0.95 | 0.95 | ||
| MinDamage | 0 | 0 | ||
| MinRange | 0.61 | 0.61 | ||
| MinimumSwingTime | 0.5 | 0.5 | ||
| MultipleHitConditionAffected | FALSE | 0 | 0 | |
| NPCSoundBoost | 1.5 | 1.5 | ||
| ProjectileCount | 1 | 1 | ||
| RackSound | stormyShotgunPump | |||
| Ranged | TRUE | 1 | 1 | |
| RecoilDelay | 10 | 10 | ||
| ReloadTime | 30 | 30 | ||
| RunAnim | Run_Weapon2 | |||
| ShareDamage | FALSE | 0 | 0 | |
| SoundGain | 1.5 | 1.5 | ||
| SoundRadius | 30 | 30 | ||
| SoundVolume | 25 | 25 | ||
| SubCategory | Firearm | |||
| SwingAmountBeforeImpact | 0 | 0 | ||
| SwingAnim | Handgun | |||
| SwingSound | FirearmShotgun | |||
| SwingTime | 0.5 | 0.5 | ||
| ToHitModifier | 1.5 | 1.5 | ||
| Tooltip | Tooltip_AuthenticFlareGun | |||
| Type | Weapon | |||
| UseEndurance | FALSE | 0 | 0 | |
| WeaponReloadType | shotgun | |||
| WeaponSprite | AuthenticFlareGun | |||
| Weight | 2 | 2 | ||
| haveChamber | FALSE | 0 | 0 |
item FlareGun
{
DisplayCategory = Weapon,
ImpactSound = null,
MaxRange = 6,
WeaponSprite = AuthenticFlareGun,
SoundVolume = 25,
MinAngle = 0.95,
Type = Weapon,
MinimumSwingTime = 0.5,
ToHitModifier = 1.5,
NPCSoundBoost = 1.5,
Ranged = TRUE,
SwingAmountBeforeImpact = 0,
ProjectileCount = 1,
ConditionLowerChanceOneIn = 60,
Weight = 2,
SubCategory = Firearm,
ConditionMax = 10,
ShareDamage = FALSE,
MaxHitCount = 1,
IsAimedFirearm = TRUE,
DoorDamage = 5,
UseEndurance = FALSE,
SwingAnim = Handgun,
DisplayName = Flare Gun,
MinRange = 0.61,
SwingTime = 0.5,
MultipleHitConditionAffected = FALSE,
SoundRadius = 30,
MinDamage = 0,
MaxDamage = 0,
Icon = FlareGun,
RunAnim = Run_Weapon2,
AimingPerkRangeModifier = 1.5,
HitChance = 65,
AimingPerkHitChanceModifier = 8,
AimingPerkMinAngleModifier = 0.05,
RecoilDelay = 10,
SoundGain = 1.5,
ReloadTime = 30,
AimingTime = 10,
BreakSound = BreakMetalItem,
MetalValue = 30,
MaxAmmo = 1,
SwingSound = FirearmShotgun,
InsertAmmoSound = StormyShotgunInsertRound,
EjectAmmoSound = Stormy9mmClipEject,
RackSound = stormyShotgunPump,
AmmoType = AuthenticZClothing.Flare12GaugeShot,
WeaponReloadType = shotgun,
JamGunChance = 0,
haveChamber = FALSE,
AttachmentType = FlareGun,
Tooltip = Tooltip_AuthenticFlareGun,
}