Item: Pistolet de détresse

Wiki Project Zomboid

Pistolet de détresse

Variable AuthenticZClothing.FlareGun Mod KAVALASH_Authentic Z - Current

Résumé

VariableAuthenticZClothing.FlareGun
TypeWeapon
CatégorieWeapon
Poids2
Icône
FlareGun

Navigation

Nom variableFlareGun
ModuleAuthenticZClothing
Sourcemedia\scripts\AuthenticZ_item_FlareGun.txt
Détails techniques
Item PK939
Lignes6 → 61
File ID809

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Icône affichée: un des objets requis pour fabriquer cette recette.

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Recettes qui utilisent cet item

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Propriétés

Toutes les propriétés extraites pour cet item.

53 propriétés
Key Value (raw) Num Bool JSON
AimingPerkHitChanceModifier 8 8
AimingPerkMinAngleModifier 0.05 0.05
AimingPerkRangeModifier 1.5 1.5
AimingTime 10 10
AmmoType AuthenticZClothing.Flare12GaugeShot
AttachmentType FlareGun
BreakSound BreakMetalItem
ConditionLowerChanceOneIn 60 60
ConditionMax 10 10
DisplayCategory Weapon
DisplayName Flare Gun
DoorDamage 5 5
EjectAmmoSound Stormy9mmClipEject
HitChance 65 65
Icon FlareGun
ImpactSound null
InsertAmmoSound StormyShotgunInsertRound
IsAimedFirearm TRUE 1 1
JamGunChance 0 0
MaxAmmo 1 1
MaxDamage 0 0
MaxHitCount 1 1
MaxRange 6 6
MetalValue 30 30
MinAngle 0.95 0.95
MinDamage 0 0
MinRange 0.61 0.61
MinimumSwingTime 0.5 0.5
MultipleHitConditionAffected FALSE 0 0
NPCSoundBoost 1.5 1.5
ProjectileCount 1 1
RackSound stormyShotgunPump
Ranged TRUE 1 1
RecoilDelay 10 10
ReloadTime 30 30
RunAnim Run_Weapon2
ShareDamage FALSE 0 0
SoundGain 1.5 1.5
SoundRadius 30 30
SoundVolume 25 25
SubCategory Firearm
SwingAmountBeforeImpact 0 0
SwingAnim Handgun
SwingSound FirearmShotgun
SwingTime 0.5 0.5
ToHitModifier 1.5 1.5
Tooltip Tooltip_AuthenticFlareGun
Type Weapon
UseEndurance FALSE 0 0
WeaponReloadType shotgun
WeaponSprite AuthenticFlareGun
Weight 2 2
haveChamber FALSE 0 0
Raw block
   item FlareGun
    {
        DisplayCategory 		= 	Weapon,	
        ImpactSound				=	null,
        MaxRange				=	6,
        WeaponSprite			=	AuthenticFlareGun,
        SoundVolume				=	25,
        MinAngle				=	0.95,
        Type					=	Weapon,
        MinimumSwingTime		=	0.5,
        ToHitModifier			=	1.5,
        NPCSoundBoost			=	1.5,
        Ranged					=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount			=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight					=	2,
        SubCategory				=	Firearm,
        ConditionMax			=	10,
        ShareDamage				=	FALSE,
        MaxHitCount				=	1,
        IsAimedFirearm			=	TRUE,
        DoorDamage				=	5,
        UseEndurance			=	FALSE,
        SwingAnim				=	Handgun,
        DisplayName				=	Flare Gun,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
        SoundRadius	=	30,
        MinDamage	=	0,
        MaxDamage	=	0,
        Icon		=	FlareGun,
        RunAnim		=	Run_Weapon2,
        AimingPerkRangeModifier = 1.5,
        HitChance = 65,
        AimingPerkHitChanceModifier = 8,
        AimingPerkMinAngleModifier = 0.05,
        RecoilDelay = 10,
        SoundGain = 1.5,
        ReloadTime = 30,
        AimingTime = 10,
        BreakSound  =   BreakMetalItem,
        MetalValue = 30,
        MaxAmmo = 1,
		SwingSound	=	FirearmShotgun,
        InsertAmmoSound = StormyShotgunInsertRound,
        EjectAmmoSound = Stormy9mmClipEject,
        RackSound = stormyShotgunPump,
        AmmoType = AuthenticZClothing.Flare12GaugeShot,
        WeaponReloadType = shotgun,
        JamGunChance 	= 0,
        haveChamber 	= FALSE,
        AttachmentType  = FlareGun,
		Tooltip = Tooltip_AuthenticFlareGun,
    }