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Piolet

Variable AuthenticZClothing.AuthenticIceAxe Mod KAVALASH_Authentic Z - Current

Résumé

VariableAuthenticZClothing.AuthenticIceAxe
TypeWeapon
CatégorieToolWeapon
Poids2
Icône
IceAxeAZ

Navigation

Nom variableAuthenticIceAxe
ModuleAuthenticZClothing
Sourcemedia\scripts\AuthenticZ_weapons.txt
Détails techniques
Item PK948
Lignes283 → 326
File ID812

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Propriétés

Toutes les propriétés extraites pour cet item.

41 propriétés
Key Value (raw) Num Bool JSON
AttachmentType Hammer
BaseSpeed 1 1
BreakSound HandAxeBreak
Categories Axe
ConditionLowerChanceOneIn 15 15
ConditionMax 10 10
CritDmgMultiplier 5 5
CriticalChance 15 15
DamageCategory Slash
DamageMakeHole TRUE 1 1
DisplayCategory ToolWeapon
DisplayName Ice Axe
DoorDamage 18 18
DoorHitSound HandAxeHit
HitAngleMod -30 -30
HitFloorSound HandAxeHit
HitSound HandAxeHit
Icon IceAxeAZ
KnockBackOnNoDeath FALSE 0 0
KnockdownMod 2 2
MaxDamage 1.3 1.3
MaxHitCount 2 2
MaxRange 1.1 1.1
MinAngle 0.67 0.67
MinDamage 0.7 0.7
MinRange 0.61 0.61
MinimumSwingTime 3.0 3
PushBackMod 0.3 0.3
SplatBloodOnNoDeath TRUE 1 1
SplatNumber 2 2
SplatSize 4 4
SubCategory Swinging
SwingAmountBeforeImpact 0.02 0.02
SwingAnim Bat
SwingSound HandAxeSwing
SwingTime 4 4
Tags DigPlow
TreeDamage 35 35
Type Weapon
WeaponSprite AuthenticIceAxe
Weight 2 2
Raw block
	item AuthenticIceAxe
    {
        DisplayCategory 	= ToolWeapon,
		Categories			=	Axe,
        SubCategory			=	Swinging,
        Type				=	Weapon,
		DisplayName			=	Ice Axe,
		Weight				=	2,
		Icon				=	IceAxeAZ,
        WeaponSprite		=	AuthenticIceAxe,
        ConditionLowerChanceOneIn	=	15,
        MinimumSwingTime			=	3.0,
        SwingAmountBeforeImpact		=	0.02,        
        SplatNumber			=	2,
        PushBackMod			=	0.3,
        ConditionMax		=	10,
        MaxHitCount			=	2,
        DoorDamage			=	18,
		MaxRange			=	1.1,
        MinAngle			=	0.67,
        MinRange			=	0.61,
        SwingTime			=	4,
        HitAngleMod			=	-30, 
        SplatSize			=	4,
        KnockdownMod		=	2,
        TreeDamage  		=   35,
        CriticalChance		=	15,
        CritDmgMultiplier 	= 	5,
        MinDamage			=	0.7,
        MaxDamage			=	1.3,
        BaseSpeed 			= 	1,
        SplatBloodOnNoDeath	=	TRUE,
        KnockBackOnNoDeath	=	FALSE,		
        SwingAnim			=	Bat,            
		BreakSound  		=   HandAxeBreak,
        DoorHitSound 		= HandAxeHit,
        HitSound 			= HandAxeHit,
        HitFloorSound 		= HandAxeHit,
		SwingSound 			= HandAxeSwing,
        DamageCategory 		= Slash,
        DamageMakeHole 		= TRUE,
        AttachmentType 		= Hammer,
        Tags 				= DigPlow,
    }