Item: Sceptre de glace fantaisie

Wiki Project Zomboid

Sceptre de glace fantaisie

Variable AuthenticZClothing.AuthenticIceStaff Mod KAVALASH_Authentic Z - Current

Résumé

VariableAuthenticZClothing.AuthenticIceStaff
TypeWeapon
CatégorieSports
Poids2
Icône
IceStaff

Navigation

Nom variableAuthenticIceStaff
ModuleAuthenticZClothing
Sourcemedia\scripts\AuthenticZ_weapons.txt
Détails techniques
Item PK949
Lignes328 → 365
File ID812

Recettes qui fabriquent cet item

Icône affichée: un des objets requis pour fabriquer cette recette.

0 recette
Aucune recette ne fabrique cet item.

Recettes qui utilisent cet item

Icône affichée: l'objet obtenu via la recette quand il est identifié.

0 recette
Aucune recette n'utilise cet item.

Propriétés

Toutes les propriétés extraites pour cet item.

35 propriétés
Key Value (raw) Num Bool JSON
AttachmentType Shovel
BaseSpeed 0.85 0.85
BreakSound BreakWoodItem
Categories Improvised;Blunt
ConditionLowerChanceOneIn 10 10
ConditionMax 10 10
CriticalChance 40 40
DisplayCategory Sports
DisplayName Fantasy Ice Staff
DoorDamage 1 1
Icon IceStaff
IdleAnim Idle_Weapon2
KnockBackOnNoDeath FALSE 0 0
KnockdownMod 0 0
MaxDamage 1.3 1.3
MaxHitCount 3 3
MaxRange 1.6 1.6
MinAngle 0.85 0.85
MinDamage 0.5 0.5
MinRange 0.61 0.61
MinimumSwingTime 2 2
PushBackMod 0.3 0.3
RunAnim Run_Weapon2
SplatBloodOnNoDeath FALSE 0 0
SplatNumber 1 1
SubCategory Swinging
SwingAmountBeforeImpact 0.02 0.02
SwingAnim Bat
SwingTime 2 2
TreeDamage 0 0
TwoHandWeapon TRUE 1 1
Type Weapon
WeaponSprite AuthenticIceStaff
Weight 2 2
critDmgMultiplier 2 2
Raw block
    item AuthenticIceStaff
	{
		DisplayCategory 	= 	Sports,	
		Type				=	Weapon,
        Categories			=	Improvised;Blunt,	
		SubCategory			=	Swinging,
		DisplayName			=	Fantasy Ice Staff,	
		Icon				=	IceStaff,		
		MaxRange			=	1.6,
		WeaponSprite		=	AuthenticIceStaff,
        MinAngle			=	0.85,
		MinimumSwingTime	=	2,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		ConditionLowerChanceOneIn	=	10,
		Weight				=	2,
		SplatNumber			=	1,
		PushBackMod			=	0.3,
		ConditionMax		=	10,
		MaxHitCount			=	3,
		DoorDamage			=	1,
		IdleAnim			=	Idle_Weapon2,
		RunAnim				=	Run_Weapon2,		
		SwingAnim			=	Bat,
		MinRange			=	0.61,
		SwingTime			=	2,
		KnockdownMod		=	0,
		SplatBloodOnNoDeath	=	FALSE,
        TwoHandWeapon 		= 	TRUE,
       	BreakSound  		=  	BreakWoodItem,
        TreeDamage  		=  	0,
		CriticalChance		=	40,
		critDmgMultiplier	= 	2,
		MinDamage			=	0.5,
		MaxDamage			=	1.3,
		BaseSpeed 			= 	0.85,
		AttachmentType 		= 	Shovel,
	}