Item: Canne de marche en métal

Wiki Project Zomboid

Canne de marche en métal

Variable AuthenticZClothing.AuthenticWalkingCaneMetal Mod KAVALASH_Authentic Z - Current

Résumé

VariableAuthenticZClothing.AuthenticWalkingCaneMetal
TypeWeapon
CatégorieSports
Poids2
Icône
WalkingCane

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Nom variableAuthenticWalkingCaneMetal
ModuleAuthenticZClothing
Sourcemedia\scripts\AuthenticZ_weapons.txt
Détails techniques
Item PK955
Lignes584 → 623
File ID812

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Propriétés

Toutes les propriétés extraites pour cet item.

37 propriétés
Key Value (raw) Num Bool JSON
AttachmentType Shovel
BaseSpeed 1 1
BreakSound BreakWoodItem
Categories Blunt
ConditionLowerChanceOneIn 20 20
ConditionMax 14 14
CriticalChance 20 20
DisplayCategory Sports
DisplayName Metal Walking Cane
DoorDamage 5 5
HitAngleMod -30 -30
Icon WalkingCane
IdleAnim Idle_Weapon2
KnockBackOnNoDeath TRUE 1 1
KnockdownMod 2 2
MaxDamage 1.1 1.1
MaxHitCount 2 2
MaxRange 1.25 1.25
MinAngle 0.80 0.8
MinDamage 0.8 0.8
MinRange 0.61 0.61
MinimumSwingTime 3 3
PushBackMod 0.5 0.5
RunAnim Run_Weapon2
SplatBloodOnNoDeath FALSE 0 0
SplatNumber 1 1
SubCategory Swinging
SwingAmountBeforeImpact 0.02 0.02
SwingAnim Bat
SwingTime 3 3
TreeDamage 1 1
TwoHandWeapon TRUE 1 1
Type Weapon
WeaponLength 0.45 0.45
WeaponSprite AuthenticWalkingCaneMetal
Weight 2 2
critDmgMultiplier 2 2
Raw block
    item AuthenticWalkingCaneMetal
	{
        DisplayCategory 	=	Sports,
		MaxRange			=	1.25,
		WeaponSprite		=	AuthenticWalkingCaneMetal,
		MinAngle			=	0.80,
		Type				=	Weapon,
		MinimumSwingTime	=	3,
		KnockBackOnNoDeath	=	TRUE,
		SwingAmountBeforeImpact	=	0.02,
		Categories			=	Blunt,
		ConditionLowerChanceOneIn	=	20,
		Weight				=	2,
		SplatNumber			=	1,
		PushBackMod			=	0.5,
		SubCategory			=	Swinging,
		ConditionMax		=	14,
		MaxHitCount			=	2,
		DoorDamage			=	5,
		IdleAnim			=	Idle_Weapon2,
		SwingAnim			=	Bat,
		DisplayName			=	Metal Walking Cane,
		MinRange			=	0.61,
		SwingTime			=	3,
		HitAngleMod			=	-30,
		KnockdownMod		=	2,
		SplatBloodOnNoDeath	=	FALSE,
		Icon				=	WalkingCane,
		RunAnim				=	Run_Weapon2,
        TwoHandWeapon 		= 	TRUE,
       	BreakSound  		=  	BreakWoodItem,
        TreeDamage  		=  	1,
		CriticalChance		=	20,
		critDmgMultiplier	= 	2,
		MinDamage			=	0.8,
		MaxDamage			=	1.1,
		BaseSpeed 			= 	1,
		WeaponLength 		= 	0.45,
		AttachmentType 		= 	Shovel,
	}