Item: Tampon de bingo jaune

Wiki Project Zomboid

Tampon de bingo jaune

Variable AuthenticZClothing.AuthenticBingoDotterYellow Mod KAVALASH_Authentic Z - Current

Résumé

VariableAuthenticZClothing.AuthenticBingoDotterYellow
TypeWeapon
CatégorieHousehold
Poids0.1
Icône
BingoYellow

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Nom variableAuthenticBingoDotterYellow
ModuleAuthenticZClothing
Sourcemedia\scripts\AuthenticZ_weapons.txt
Détails techniques
Item PK960
Lignes800 → 843
File ID812

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Propriétés

Toutes les propriétés extraites pour cet item.

41 propriétés
Key Value (raw) Num Bool JSON
AimingMod 0.8 0.8
BreakSound PenBreak
Categories Improvised
ConditionLowerChanceOneIn 1 1
ConditionMax 1 1
CriticalChance 0 0
DisplayCategory Household
DisplayName Yellow Bingo Dabber
DoorDamage 0 0
DoorHitSound PenHit
EnduranceMod 0.5 0.5
HitFloorSound PenHit
HitSound PenHit
Icon BingoYellow
IdleAnim Idle_Weapon2
ImpactSound PenHit
IsAimedHandWeapon TRUE 1 1
KnockBackOnNoDeath FALSE 0 0
KnockdownMod 0 0
MaxDamage 0.1 0.1
MaxHitCount 1 1
MaxRange 0.8 0.8
MinAngle 0.65 0.65
MinDamage 0.1 0.1
MinRange 0.61 0.61
MinimumSwingTime 2 2
PushBackMod 0.3 0.3
RunAnim Run_Weapon2
SplatBloodOnNoDeath FALSE 0 0
SplatNumber 1 1
SubCategory Stab
SwingAmountBeforeImpact 0.02 0.02
SwingAnim Stab
SwingSound PenSwing
SwingTime 2 2
Tags Write
TreeDamage 0 0
Type Weapon
WeaponLength 0.15 0.15
WeaponSprite AuthenticBingodotterYellow
Weight 0.1 0.1
Raw block
	item AuthenticBingoDotterYellow
	{
	    DisplayCategory = Household,
		Type			=	Weapon,		
		DisplayName		=	Yellow Bingo Dabber,		
		MaxRange	=	0.8,
		WeaponSprite	=	AuthenticBingodotterYellow,
		MinAngle	=	0.65,
		MinimumSwingTime	=	2,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Improvised,
		ConditionLowerChanceOneIn	=	1,
		Weight	=	0.1,
		SplatNumber	=	1,
		PushBackMod	=	0.3,
		SubCategory	=	Stab,
		AimingMod	=	0.8,
		ConditionMax	=	1,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		DoorDamage	=	0,
		SwingAnim	=	Stab,
		MinRange	=	0.61,
		SwingTime	=	2,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	BingoYellow,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        TreeDamage  =   0,
        EnduranceMod = 0.5,
        CriticalChance	=	0,
        MinDamage	=	0.1,
        MaxDamage	=	0.1,
		WeaponLength = 0.15,
		Tags = Write,
        BreakSound  =   PenBreak,
        HitFloorSound	= PenHit,
        ImpactSound	=	PenHit,
        DoorHitSound = PenHit,
		HitSound	=	PenHit,
		SwingSound = PenSwing,
	}