Item: Morceau de viande contaminée

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Morceau de viande contaminée

Variable AuthenticZClothing.AuthenticMeatChunk1 Mod KAVALASH_Authentic Z - Current

Résumé

VariableAuthenticZClothing.AuthenticMeatChunk1
TypeWeapon
CatégorieJunk
Poids0.2
Icône
MeatChunk01

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Nom variableAuthenticMeatChunk1
ModuleAuthenticZClothing
Sourcemedia\scripts\AuthenticZ_weapons.txt
Détails techniques
Item PK964
Lignes971 → 1008
File ID812

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Recettes qui utilisent cet item

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Propriétés

Toutes les propriétés extraites pour cet item.

35 propriétés
Key Value (raw) Num Bool JSON
AttachmentType MeatCleaver
BaseSpeed 1 1
BreakSound BreakMetalItem
Categories Improvised;SmallBlunt
ConditionLowerChanceOneIn 2 2
ConditionMax 1 1
CritDmgMultiplier 1 1
CriticalChance 1 1
DisplayCategory Junk
DisplayName Tainted Meat Chunk
DoorDamage 1 1
Icon MeatChunk01
KnockBackOnNoDeath FALSE 0 0
KnockdownMod 0 0
MaxDamage 0.1 0.1
MaxHitCount 2 2
MinAngle 0.1 0.1
MinDamage 0.1 0.1
MinRange 0.14 0.14
MinimumSwingTime 2 2
PushBackMod 0.1 0.1
SplatBloodOnNoDeath FALSE 0 0
SplatNumber 1 1
SubCategory Swinging
SwingAmountBeforeImpact 0.02 0.02
SwingAnim Bat
SwingTime 2 2
Tooltip Tooltip_MeatChunk1
TreeDamage 0 0
Type Weapon
WeaponLength 0.1 0.1
WeaponSprite AuthenticMeatChunk1
Weight 0.2 0.2
primaryAnimMask HoldingTorchRight
secondaryAnimMask HoldingTorchLeft
Raw block
    item AuthenticMeatChunk1
    {
        DisplayCategory = Junk,		
        Weight					=	0.2,
        Type					=	Weapon,
        DisplayName				=	Tainted Meat Chunk,
        Icon					=	MeatChunk01,
        primaryAnimMask			= 	HoldingTorchRight,
        secondaryAnimMask 		= 	HoldingTorchLeft,		
        WeaponSprite			=	AuthenticMeatChunk1,
        MinAngle				=	0.1,
        MinimumSwingTime		=	2,
        KnockBackOnNoDeath		=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories				=	Improvised;SmallBlunt,
        ConditionLowerChanceOneIn	=	2,
        SplatNumber			=	1,
        PushBackMod			=	0.1,
        SubCategory			=	Swinging,
        ConditionMax		=	1,
        MaxHitCount			=	2,
        DoorDamage			=	1,
        SwingAnim			=	Bat,
        MinRange			=	0.14,
        SwingTime			=	2,
        KnockdownMod		=	0,
        SplatBloodOnNoDeath	=	FALSE,
        BreakSound  		=   BreakMetalItem,
        TreeDamage  		=   0,
        CriticalChance		=	1,
        CritDmgMultiplier 	= 	1,
        MinDamage			=	0.1,
        MaxDamage			=	0.1,
        BaseSpeed 			= 	1,
        WeaponLength 		= 	0.1,		
		AttachmentType 		= 	MeatCleaver,
		Tooltip 			= 	Tooltip_MeatChunk1,
    }