Item: Liasse de billets

Wiki Project Zomboid

Liasse de billets

Variable AuthenticZClothing.Authentic_MoneyStack Mod KAVALASH_Authentic Z - Current

Résumé

VariableAuthenticZClothing.Authentic_MoneyStack
TypeWeapon
CatégorieJunk
Poids0.1
Icône
MoneyStack

Navigation

Nom variableAuthentic_MoneyStack
ModuleAuthenticZClothing
Sourcemedia\scripts\AuthenticZ_weapons.txt
Détails techniques
Item PK969
Lignes1161 → 1197
File ID812

Recettes qui fabriquent cet item

Icône affichée: un des objets requis pour fabriquer cette recette.

1 recette
Afficher la liste
Recipe Mod Category Time Result
Money Make a Stack of Money
Make a Stack of Money
AuthenticZRecipes
KAVALASH_Authentic Z - Current 30 Authentic_MoneyStack=1

Recettes qui utilisent cet item

Icône affichée: l'objet obtenu via la recette quand il est identifié.

1 recette
Afficher la liste
Recipe Mod Category Time Result
Money Convert into Item
Convert into Item
AuthenticZRecipes
KAVALASH_Authentic Z - Current 30 Money=1

Propriétés

Toutes les propriétés extraites pour cet item.

34 propriétés
Key Value (raw) Num Bool JSON
AttachmentType MeatCleaver
BaseSpeed 1 1
BreakSound BreakMetalItem
Categories Improvised;SmallBlunt
ConditionLowerChanceOneIn 2 2
ConditionMax 1 1
CritDmgMultiplier 1 1
CriticalChance 1 1
DisplayCategory Junk
DisplayName Stack of Money
DoorDamage 1 1
Icon MoneyStack
KnockBackOnNoDeath FALSE 0 0
KnockdownMod 0 0
MaxDamage 0.1 0.1
MaxHitCount 2 2
MinAngle 0.1 0.1
MinDamage 0.1 0.1
MinRange 0.14 0.14
MinimumSwingTime 2 2
PushBackMod 0.1 0.1
SplatBloodOnNoDeath FALSE 0 0
SplatNumber 1 1
SubCategory Swinging
SwingAmountBeforeImpact 0.02 0.02
SwingAnim Bat
SwingTime 2 2
TreeDamage 0 0
Type Weapon
WeaponLength 0.1 0.1
WeaponSprite AuthenticMoneyStack
Weight 0.1 0.1
primaryAnimMask HoldingTorchRight
secondaryAnimMask HoldingTorchLeft
Raw block
    item Authentic_MoneyStack
    {
        DisplayCategory = Junk,		
        Weight		=	0.1,
        Type		=	Weapon,
        DisplayName	=	Stack of Money,
        Icon		=	MoneyStack,
        primaryAnimMask = HoldingTorchRight,
        secondaryAnimMask = HoldingTorchLeft,		
        WeaponSprite		=	AuthenticMoneyStack,
        MinAngle		=	0.1,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories		=	Improvised;SmallBlunt,
        ConditionLowerChanceOneIn	=	2,
        SplatNumber		=	1,
        PushBackMod		=	0.1,
        SubCategory		=	Swinging,
        ConditionMax		=	1,
        MaxHitCount		=	2,
        DoorDamage		=	1,
        SwingAnim		=	Bat,
        MinRange		=	0.14,
        SwingTime		=	2,
        KnockdownMod		=	0,
        SplatBloodOnNoDeath	=	FALSE,
        BreakSound  		=   BreakMetalItem,
        TreeDamage  		=   0,
        CriticalChance		=	1,
        CritDmgMultiplier 	= 1,
        MinDamage		=	0.1,
        MaxDamage		=	0.1,
        BaseSpeed 		= 1,
        WeaponLength 		= 0.1,		
		AttachmentType 		= MeatCleaver,
    }