Item: Cerveau ravagé

Wiki Project Zomboid

Cerveau ravagé

Variable AuthenticZClothing.AuthenticOrgan_Brain Mod KAVALASH_Authentic Z - Current

Résumé

VariableAuthenticZClothing.AuthenticOrgan_Brain
TypeWeapon
CatégorieJunk
Poids0.2
Icône
Brain

Navigation

Nom variableAuthenticOrgan_Brain
ModuleAuthenticZClothing
Sourcemedia\scripts\AuthenticZ_weapons.txt
Détails techniques
Item PK970
Lignes1198 → 1236
File ID812

Recettes qui fabriquent cet item

Icône affichée: un des objets requis pour fabriquer cette recette.

0 recette
Aucune recette ne fabrique cet item.

Recettes qui utilisent cet item

Icône affichée: l'objet obtenu via la recette quand il est identifié.

0 recette
Aucune recette n'utilise cet item.

Propriétés

Toutes les propriétés extraites pour cet item.

36 propriétés
Key Value (raw) Num Bool JSON
AttachmentType Walkie
BaseSpeed 1 1
BreakSound BreakMetalItem
Categories Improvised;SmallBlunt
ConditionLowerChanceOneIn 2 2
ConditionMax 1 1
CritDmgMultiplier 1 1
CriticalChance 1 1
DisplayCategory Junk
DisplayName Ravaged Brain
DoorDamage 1 1
Icon Brain
KnockBackOnNoDeath FALSE 0 0
KnockdownMod 0 0
MaxDamage 0.1 0.1
MaxHitCount 2 2
MinAngle 0.1 0.1
MinDamage 0.1 0.1
MinRange 0.14 0.14
MinimumSwingTime 2 2
PushBackMod 0.1 0.1
SplatBloodOnNoDeath FALSE 0 0
SplatNumber 1 1
SubCategory Swinging
SwingAmountBeforeImpact 0.02 0.02
SwingAnim Bat
SwingTime 2 2
Tooltip Tooltip_Brain
TreeDamage 0 0
Type Weapon
WeaponLength 0.1 0.1
WeaponSprite AuthenticBrain
Weight 0.2 0.2
WorldStaticModel WorldItem-Brain
primaryAnimMask HoldingTorchRight
secondaryAnimMask HoldingTorchLeft
Raw block
    item AuthenticOrgan_Brain
    {
        DisplayCategory = Junk,		
        Weight					=	0.2,
        Type					=	Weapon,
        DisplayName				=	Ravaged Brain,
        Icon					=	Brain,
        primaryAnimMask			= 	HoldingTorchRight,
        secondaryAnimMask 		= 	HoldingTorchLeft,		
        WeaponSprite			=	AuthenticBrain,
        MinAngle				=	0.1,
        MinimumSwingTime		=	2,
        KnockBackOnNoDeath		=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories				=	Improvised;SmallBlunt,
        ConditionLowerChanceOneIn	=	2,
        SplatNumber			=	1,
        PushBackMod			=	0.1,
        SubCategory			=	Swinging,
        ConditionMax		=	1,
        MaxHitCount			=	2,
        DoorDamage			=	1,
        SwingAnim			=	Bat,
        MinRange			=	0.14,
        SwingTime			=	2,
        KnockdownMod		=	0,
        SplatBloodOnNoDeath	=	FALSE,
        BreakSound  		=   BreakMetalItem,
        TreeDamage  		=   0,
        CriticalChance		=	1,
        CritDmgMultiplier 	= 	1,
        MinDamage			=	0.1,
        MaxDamage			=	0.1,
        BaseSpeed 			= 	1,
        WeaponLength 		= 	0.1,		
		AttachmentType 		= 	Walkie,
		Tooltip 			= 	Tooltip_Brain,
		WorldStaticModel 	= 	WorldItem-Brain,		
    }