Item: Panneau 'Go'

Wiki Project Zomboid

Panneau 'Go'

Variable AuthenticZClothing.Go_Sign Mod KAVALASH_Authentic Z - Current

Résumé

VariableAuthenticZClothing.Go_Sign
TypeWeapon
CatégorieToolWeapon
Poids1
Icône
GoStopSign

Navigation

Nom variableGo_Sign
ModuleAuthenticZClothing
Sourcemedia\scripts\AuthenticZ_weapons.txt
Détails techniques
Item PK981
Lignes1617 → 1655
File ID812

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Icône affichée: un des objets requis pour fabriquer cette recette.

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Recettes qui utilisent cet item

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Propriétés

Toutes les propriétés extraites pour cet item.

36 propriétés
Key Value (raw) Num Bool JSON
AttachmentType Wrench
BaseSpeed 1 1
BreakSound BreakMetalItem
Categories Improvised;SmallBlunt
ConditionLowerChanceOneIn 10 10
ConditionMax 5 5
CritDmgMultiplier 2 2
CriticalChance 30 30
DisplayCategory ToolWeapon
DisplayName Go Sign
DoorDamage 1 1
Icon GoStopSign
KnockBackOnNoDeath FALSE 0 0
KnockdownMod 0 0
MaxDamage 0.7 0.7
MaxHitCount 2 2
MinAngle 0.6 0.6
MinDamage 0.4 0.4
MinRange 0.68 0.68
MinimumSwingTime 2 2
PushBackMod 0.3 0.3
SplatBloodOnNoDeath FALSE 0 0
SplatNumber 1 1
StaticModel GoSign
SubCategory Swinging
SwingAmountBeforeImpact 0.02 0.02
SwingAnim Bat
SwingTime 2 2
Tooltip Tooltip_Go
TreeDamage 0 0
Type Weapon
WeaponLength 0.3 0.3
WeaponSprite GoSign
Weight 1.0 1
primaryAnimMask HoldingTorchRight
secondaryAnimMask HoldingTorchLeft
Raw block
    item Go_Sign
    {
        DisplayCategory = ToolWeapon,	
        Weight	=	1.0,
        Type	=	Weapon,
        DisplayName	=	Go Sign,
        Icon	=	GoStopSign,
        StaticModel = GoSign,
        primaryAnimMask = HoldingTorchRight,
        secondaryAnimMask = HoldingTorchLeft,	
        WeaponSprite	=	GoSign,
        MinAngle	=	0.6,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;SmallBlunt,
        ConditionLowerChanceOneIn	=	10,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	5,
        MaxHitCount	=	2,
        DoorDamage	=	1,
        SwingAnim	=	Bat,
        MinRange	=	0.68,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        BreakSound  =   BreakMetalItem,
        TreeDamage  =   0,
		Tooltip = Tooltip_Go,
        CriticalChance	=	30,
        CritDmgMultiplier = 2,
        MinDamage	=	0.4,
        MaxDamage	=	0.7,
        BaseSpeed = 1,
        WeaponLength = 0.3,		
		AttachmentType = Wrench,
    }