Item: Torche

Wiki Project Zomboid

Torche

Variable AuthenticZClothing.TorchMelee Mod KAVALASH_Authentic Z - Current

Résumé

VariableAuthenticZClothing.TorchMelee
TypeWeapon
CatégorieToolWeapon
Poids1
Icône
Flashlight2

Navigation

Nom variableTorchMelee
ModuleAuthenticZClothing
Sourcemedia\scripts\AuthenticZ_weapons.txt
Détails techniques
Item PK998
Lignes2315 → 2355
File ID812

Recettes qui fabriquent cet item

Icône affichée: un des objets requis pour fabriquer cette recette.

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Recettes qui utilisent cet item

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Propriétés

Toutes les propriétés extraites pour cet item.

38 propriétés
Key Value (raw) Num Bool JSON
AttachmentType Hammer
BaseSpeed 1 1
BreakSound BreakMetalItem
CanBarricade TRUE 1 1
Categories SmallBlunt
ConditionLowerChanceOneIn 25 25
ConditionMax 10 10
CritDmgMultiplier 2 2
CriticalChance 20 20
DisplayCategory ToolWeapon
DisplayName Hand Torch
DoorDamage 9 9
Icon Flashlight2
IdleAnim Idle_Weapon2
KnockBackOnNoDeath TRUE 1 1
KnockdownMod 0 0
MaxDamage 1 1
MaxHitCount 1 1
MaxRange 1 1
MetalValue 10 10
MinAngle 0.65 0.65
MinDamage 0.5 0.5
MinRange 0.61 0.61
MinimumSwingTime 3 3
PushBackMod 0.5 0.5
RunAnim Run_Weapon2
SplatBloodOnNoDeath TRUE 1 1
SplatNumber 1 1
SubCategory Swinging
SwingAmountBeforeImpact 0.02 0.02
SwingAnim Bat
SwingTime 3 3
TreeDamage 0 0
Type Weapon
WeaponLength 0.23 0.23
WeaponSprite HandTorch
Weight 1 1
WorldStaticModel HandTorch
Raw block
    item TorchMelee
	{
        DisplayCategory = ToolWeapon,	
		MaxRange	=	1,
		WeaponSprite	=	HandTorch,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	3,
		KnockBackOnNoDeath	=	TRUE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	SmallBlunt,
		ConditionLowerChanceOneIn	=	25,
		Weight	=	1,
		SplatNumber	=	1,
		PushBackMod	=	0.5,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	1,
		DoorDamage	=	9,
		CanBarricade	=	TRUE,
		SwingAnim	=	Bat,
		DisplayName	=	Hand Torch,
		MinRange	=	0.61,
		SwingTime	=	3,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Flashlight2,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   BreakMetalItem,
        TreeDamage  =   0,
        MetalValue = 10,
        CriticalChance	=	20,
        CritDmgMultiplier = 2,
        MinDamage	=	0.5,
        MaxDamage	=	1,
        BaseSpeed = 1,
	    WeaponLength = 0.23,
	    AttachmentType = Hammer,
		WorldStaticModel = HandTorch,
    }