Aucune compétence requise.
| Nom affiché | Déchirer les vêtements |
|---|---|
| Nom variable | Rip Clothing |
| Mod | Vanilla — Vanilla |
| Catégorie | |
| Temps | 100 |
| OnCreate | |
| OnTest | |
| Sound | ClothesRipping |
| Anim |
| Module | Base |
|---|---|
| Source | scripts\recipes.txtlignes: 3806 → 3819 |
| Recipe PK | 4317 |
| Recipe Sig | 06726a8148a2ca5b546403ceb9d63b03d18d1fef |
| InSameInventory | 1 |
|---|---|
| OnCreate | Recipe.OnCreate.RipClothing |
| OnTest | Recipe.OnTest.IsWorn |
| RemoveResultItem | 1 |
recipe Rip Clothing /*this second recipe is so that worn clothing items are not consumed when ripping all clothing*/
{
[Recipe.GetItemTypes.RipClothing_Leather],
keep [Recipe.GetItemTypes.Scissors],
Result:LeatherStrips,
RemoveResultItem:true,
InSameInventory:true,
Sound:ClothesRipping,
Time:100.0,
AnimNode:RipSheets,
OnCreate:Recipe.OnCreate.RipClothing,
OnTest:Recipe.OnTest.IsWorn,
}